To edit your ideology after the game has started (which I highly recommend for Role Playing purposes alone), you can either start the game with a Fluid ideology or use Dev Mode. You want to transition to power armor eventually, which would make any pawn that 'recquires cape' or 'recquires hat' mad at you. Required clothing is optional, and not recommended. Specialist cooldowns are tied to specific pawns, so if you have more than 3 of the same kind of specialist you can theoretically keep their abilities active 24/7. You can't eliminate or bypass the cooldown by reassigning or unassigning these roles. ![]() Note that arresting a pawn for any reason (such as to stop a mental break) will also unassign that role.Ībility cooldowns of leaders and moral guides are tied to the role. You can assign specialist roles using a ritual, and unassign them instantly at a mood penalty. Since your ideology can only choose TWO types of skill specialists, I recommend to have at least two memes that add different specialists. Which kinds of skill specialists are available to you depends on which memes you select. You can change which pawn has which role, but you can't change which roles are available without reforming a fluid ideology, recruiting pawns with a different ideology, or editing an ideology with dev mode. ![]() Specialist Roles are chosen at the start of the game. Unlike the Leader and Moral Guide, you can have as many Specialists as you want. An Ideology can only have up to two Specialist Skill roles, which adds up to a maximum of 4 roles total. There is spacedrone hacking and terminal-worshipping tribal villages and the new archonexus endingThe whole thing is super moddable too.I’m really excited to put Ideology in front of you.All ideologies can have one Leader and one Moral Guide role. There are new dryad creatures who have symbiotic relationships with special trees, and who can be controlled and grown in different castes to do different things. There is a whole new quest category that presents a sort of Indiana Jones roguelike-type challenge of breaking into ancient structures and facing unknown dangers inside to get ancient treasure. Or be nudists, or drug-stupor mystics, or piratical raiders, or charity-focused givers, or pain-loving animal sacrificers, or dance-party techno ravers, or rustic ranching cowboys, or many many more.You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference.Ideology makes your story into your story more than ever before.This comes with a bunch of extra content. You can play as tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology. This expansion lets you create a new belief system and act it out in your colony. People want to have a sense of authorship over their stories.I thought: What if we made a system that lets players explicitly express all those different ways of life?That’s what we’ve spent the last 15 months working on with Ideology. For many years I’ve seen players create colonies with their own special themes - minimalist nomads, raiding pirates, mad cannibals, drug-worshippers. RimWorld has always been about role-playing and storytelling. Until then, please follow news on the RimWorld news page, and don’t forget to add Ideology to your wishlist! ![]() When the expansion becomes available, you’ll find a full description of it here. ![]() Play as piratical nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and many more.Many features aren’t yet announced, so this page is just a placeholder for now. RimWorld - Ideology gives every person in the game a belief system.
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